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World of Talernon Legends and Lore

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Dragonsbane777
21 Jun : 08:48
Awesome lore from Oaknott! I hope other people do as good a job :)

Dragonsbane777
20 Jun : 09:50
Make sure you register here for both forums!

Dragonsbane777
18 Jun : 12:50
As we make all the areas for the new server, if anyone has lore that would "create" a server area, feel free to submit it - now is your change to see your idea turned into reality . . sort of :)

Dragonsbane777
03 Jun : 10:06
Lore for 4th edition! Anyone? Bulher? Bulher? Your chance to add to it now!! Ancient ideas gogogogo!

Dragonsbane777
25 May : 16:20
Finished the section on the Planes today, integrating the 4th edition changes, it really was fun to write. I think the players in the next campaign will like it, and it ties the changes into the prequel history of Talernon as well muuahaha!

Dragonsbane777
13 May : 21:45
Most player / game mechanics info done for 4th edition.

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Looking For Builders!

As we continue to prepare the new server, the need to add one additional builder has developed. Want to join the team?

Requirements:
1) Basic knowledge of the toolset - nothing elaborate needed!
2) The ability to get along with others no matter what - a must!
3) The desire to help "bust out" a large amount of work before server launch - don't be scared! :)

The builder would be helping create NPCs and monsters, give input on new quests, and add placeables to "detail" existing areas. Full tutorials are available via Ventrilo or the forums from out current staff.

Email me at -email- - approval is by unanimous decision of all active current staff members.

Posted by Dragonsbane777 on Sunday 28 June 2009 - 13:10:27| Read/Add Comments: 0|email to someone printer friendly

Talernon3 Under Construction!

http://worldoftalernon.com/talernon3/index.php

After a small break from Talernon2, our team has decided to make a new server, in a new . . well, old setting! This new incarnation of the Talernon campaign setting takes players back in time to the beginning of the eras of recorded history, completely revised for the NWN2 engine.

What is different? There are some significant changes from a typical campaign setting, including the previous versions of Talernon used in the 3.5 edition rules and Neverwinter Nights 1 & 2 multiplayer games. One aspect is that some 4th edition rules, such as skills, rituals, and planar structure, have been implemented.

A time before time, an age where dragons rule from the skies and mountains, where magic crosses the lands in rivers of energy and kingdoms are made and broken by the heroic actions of the few. This is the Age of Dragons.

Dragons control the world. The nations that humans and elves will create do not exist yet, the lands instead ruled by oppressive dragons bent on enslaving the lesser races and by benevolent philosopher-kings dedicated to giving the non-dragons of the world safety and peace. Dragons share the control of the world, dividing it up into regions called suzerains, although they never truly agree on borders and territory. The good dragons vie for control using diplomacy and trade, while evil dragons at times wage all-out war on other suzerains and lesser territories, trying to subjugate or annihilate those who resist their cruel wishes.

Non-dragons are only beginning to rise from barbarism. Many of the races that will in time become dominant in the world have just begun to feel their abilities and potential grow. Humankind is the most barbaric, still in the throes of a violent and destructive nature. Elves and dwarves have begun to develop some technology, but items commonplace in the future are the exception, not the norm. Metal weapons and armor are somewhat rare, and the intricacies of magic are still being discovered and developed by non-dragons. Coins as currency do not exist, with small gems being used in place of barter in some places, and bars of gold and silver the norm for large transactions. Sailing ships are still in their infancy and never seen in groups, and land-based transport such as carts and wagons are only for the wealthy and the powerful. Survival is the most important thing on the minds of the common folk, be it the slaves of an oppressive red dragon or the citizens of a forest controlled by a benevolent silver dragon.

Magic is fantastic and uncommon. Even though dragons wield great magics and command the forces of the arcane, the secrets of the arcanum are just that – secrets, wielded by few non-dragons, save the most studious, pious, or commanding of the lesser races. The magic shops and wizard schools of the original Talernon setting do not exist, and rituals are a valued and coveted commodity. Most common folk might only see magic a few times in their life, save when wielded by dragons or their servants, the dragonborn. Miracles of magic sometimes are found in the most dedicated of the servants of the gods, but even these actions are considerably rarer than in the original Talernon campaign, with a village healer wielding considerable influence and a wizard in a remote tower the subject of rumor and fear.

The planar structure of the multiverse is undeveloped. Unlike the original Talernon setting, the cosmos has a very different structure. The Inner Planes are a still a rolling mixture called the Elemental Chaos, and the Outer Planes have not drifted into their respective positions determined alignments and ethos, instead floating in the Astral Sea. The Plane of Wood has considerable importance, known in this era as the Feywild. This is taken from 4th edition rules for DnD.

Ley-lines cross the land, and have been since the beginning of time. In the years after the original Talernon campaign setting, the Coming of the Lines signaled the return of ley-lines to the world, having been absent for many millennia. In the Age of Dragons, they have been for all time, a part of the world connecting places and magical power in kind.

See the forum for more details. http://worldoftalernon.com/talernon3/index.php

Posted by Dragonsbane777 on Tuesday 16 June 2009 - 13:21:58| Read/Add Comments: 0|email to someone printer friendly

Logging Into This Site! Read Me!

I was checking under admin functions, and I see 96 failed login attempts from all the old Talernon players - you NEED a new registration to get into this site, since the forum is not the same as the old one!

Simply register, and within a day you are able to get into the site here. If you want to help with the new setting, register!

Posted by Dragonsbane777 on Wednesday 20 May 2009 - 09:33:38| Read/Add Comments: 0|email to someone printer friendly

Looking for Artistic Talent!!

With the campaign book for 4th edition / Age of Dragons nearing completion, I am searching for someone to help me with some maps of the ancient world. The book will be circulated in many forums and a few places in South Florida, thereby getting your artwork seen by a few people. Mainly though, I am looking for someone interested because they enjoy art. Any takers?

Posted by Dragonsbane777 on Monday 18 May 2009 - 09:04:13| Read/Add Comments: 1|email to someone printer friendly

4th Edition Talernon Rules Coming Soon

I am currently working on a book that describes the races, classes, gods, power groups, and regions of the ancient Talernon, the Age of Dragons. I must admit I am impressed with the new 4th edition rules, and D00M and I will soon be starting a new PnP game with the setting revolving around the ancient world ruled by dragonkind.

The book I am making is a cool PDF with art and formatting just like 4th edition books. It is 50% done, and over 50 pages already. I hope people like it. Once done, I will redo the setting we all know for 4th edition as well, since it looks like I will be playing PnP much more now. I am making it for myself and D00M anyhow, so I will post it when done - I am sure people will find all the secrets of Tal2 very entertaining.

Posted by Dragonsbane777 on Friday 08 May 2009 - 18:39:55| Read/Add Comments: 1|email to someone printer friendly

World of Talernon Legends and Lore

Welcome to a new website, a place where I will be posting more and more lore for the gameworld I helped create with so many other talented people from the two incarnations of the game in Neverwinter Nights 1 & 2. Old players and others anew can use the wiki soon coming to learn more about the world, as well as read about the backstories and lore only the DMs knew about.

The forums are a place welcome to others to post their ideas and stories in, to be included in the wiki. I will review submissions for lore, and give credit on the pages to the authors since, after all, the plots and stories of the past played out by the Talernon community online made the story of the world, with the many DMs and players adding depth to the setting. The forums are the place to talk about such things.

In the future, there will be another Talernon, for another game, when it finally comes about. This website is to help develop an already rich setting with as much depth and detail to enhance the next incarnation of the game.

-Dragonsbane777

Posted by Dragonsbane777 on Monday 05 January 2009 - 20:09:52| Read/Add Comments: 0|email to someone printer friendly